GURPS Dungeon Fantasy is in the Wild
7 hours ago
Luck: If at any time a fatal roll would kill a character, he/she may permanently spend his/her LK to make up the difference. This LK cannot be recovered like ST or CON but is lost permanently. To spend LK for a killing blow in combat, the player must bring his CON back up to 1 (exactly) and subtract that many points off of his/her LK permanently. Example: A killing blow in combat would reduce CON to -7, instead the player opts to use LK and therefore must spend 8 LK to bring CON to 1. To spend LK for a fatal SR, one must lose LK equal to the difference in the target roll. Example: A failed L1 SR on LK would have resulted in death due to being 3 under the target number, instead the player opts to spend 3 LK to make up the difference. Note that spending LK for a LK SR does not reduce the previous roll for such a case and LK spent on SRs only applies to those that would otherwise result in player death.